Game Design Tools – Snapshot

Yesterday I started to develop a plugin for #Unity called Game Design Tools.

The first tool is the Snapshot, it is a small tool for game designers to easily record and analyze data.

The idea is to make it possible to view the balance and game events simply, with the possibility of storing the data and monitoring in real-time.

The tool is focused on the development and not on the distribution. It has also been shown to be useful for debugging.

  • Data is analyzed and stored locally.
  • There is already the possibility to filter data by moment and/or variable.
  • It has not yet been published because I want to add the charts.

Pixel Art on Paper

I have a habit of using paper to explore ideas during the #creativeprocess, especially with mind maps, sketches of drawings, notes of what I need to do.

So, I decided to make a grid paper that could explore this analog side of the #pixelart creative process. Average graph paper has a large scale that makes everything time-consuming and changes the overall way the drawing is visualized. (And, making squared paper by hand is tedious.)

(I also made available the code in PHP that I used to generate this tool there on GitHub!)